Getting Started

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This page serves as a basic getting started guide for Animal Crossing: Pocket Camp.

Tutorial[edit | edit source]

See Tutorial for more details on the tutorial.

The game tutorial will walk a player through creating their character, selecting a display name, and also introduce to the player to the game mechanics.


Good to Know Tutorial-related Notes and Tips
  • K.K. Slider's questions do not seem to have any notable effect on the game. Feel free to answer them however you like.
  • A character's look can be changed at any time for free (including gender) from the Settings menu after the tutorial if a player wants to change looks again.
  • The name you give Isabelle is the name displayed to other users and after finalizing it, cannot be changed at any point during the game.
  • The theme you choose only affects the villager you start with and the first furniture you craft. It has no long-term effects as you can still unlock all the villagers and craft all the furniture in the game regardless of theme.

General Gameplay[edit | edit source]

Animal Crossing: Pocket Camp's in-game objectives for the player are fairly open-ended and is dependent on the player and how the player wants to manage their campsite. Generally, the standard routine is to obtain trade items (eg. Fish, Bugs) to complete villager requests. Completing these requests will earn Craft Materials and Bells.png Bells which can then be used to do whatever the player desires such as craft furniture and amenities, buy clothes, upgrade the player's camper, etc.

Some long-term objectives may include:

  • Unlocking and increasing friendship with Villagers
  • Completing the Catalog. This includes collecting all:
    • Furniture
    • Clothing
    • Amenities
  • Paying off Camper Loans

This will require the player to level up to unlock villagers/more furniture crafts, completing requests for villagers to increase their friendship as well as obtain Bells.png Bells and craft materials (which also unlocks specific villager furniture as well), using Bells obtained to purchase Market Place items and paying off the Camper Loan, and more. The rest of the article will detail these mechanics more.

Post-Tutorial Objectives[edit | edit source]

For short-term goals after the tutorial, the player should focus on increasing their own level. This can be done by leveling up friendship with villagers (1 Friendship Level Up = 1 Player Level EXP). Increasing player level will unlock new villagers, new furniture crafts, and other benefits such as free items (Request Ticket.png Request Tickets, 1 Calling Card.png Calling Cards, Inventory / Market Box Expansion). Increasing friendship level also unlocks friendship rewards from that villager.

A player can also look into crafting the furniture requests for villagers, allowing the player to invite the villager to their campsite. The initial four villagers (Apollo, Goldie, Jay, and Rosie) are all fairly cheap to complete furniture requests for because the player starts the game with three of the furniture they love. Benefits for hosting villagers at the Campsite are described in Inviting and Hosting Villagers.

Amenities should also be kept in mind from the beginning because amenities increase the level cap of villagers. Planning and prioritizing amenities ahead of time will allow the player to avoid capping out their villagers later down the road and wasting friendship EXP. Refer to Amenities for more detail on Amenities.

If the player wants a little more structure with what they should be following, they can also look to complete the in-game Goals.

Game Basics[edit | edit source]

This section works on detailing the basics of the game, focusing mostly on game mechanics as well as touching on rewards and long-term objectives. Some sections may include Good-to-Know Notes and Tips for a player.

Player[edit | edit source]

Experience, Rewards, and Progress[edit | edit source]

See Player Levels for more details.

This is the level located at the top left of the player's screen. A player's level can be increased by leveling up friendship levels with villagers (1 Friendship Level = 1 Player EXP).

Increasing player level grants the player rewards such as Request Ticket.png Request Tickets and Calling Card.png Calling Cards, Inventory / Market Box expansion, Bells.png Bells, Leaf Ticket.png Leaf Tickets, and other benefits. Leveling up also unlocks new villagers as well as the furniture the unlocked villager loves, so if a player is looking to 100% the Catalog, leveling up to unlock all villagers and furniture is a must.

Good to Know Player Level-related Notes and Tips
  • Tapping the player level EXP bar will show you how much EXP you need until you level up as well as your level-up rewards.
  • Villagers are unlocked in "pools" every certain group of levels. Within these levels, the order that pool of villagers is unlocked in varies player to player. See Unlocking New Villagers for more information.
  • Because Player Level EXP is dependent on leveling up friendship with villagers and Friendship Level maxes out at 20 per villager, there is a supposed max level calculated to be around 62. This number, however, has not yet been confirmed and is subject to change if new villagers are introduced.

Catalog[edit | edit source]

The Catalog details all furniture, special furniture, clothes, and amenities in the game. Once a player obtains an item, the item information is recorded in the catalog for the player to view. Fully completing the catalog is a potential long-term objective for a player to have if a player desires.

Villagers / Animals[edit | edit source]

See Villagers for more details

Villagers (or animals) in the game are characters the player can talk to, complete requests for to increase their friendship levels with, and invite to the player's campsite. By interacting with the villager as well as completing their requests, the player is rewarded with craft materials and friendship EXP. By increasing friendship levels, a player will receive player level EXP as well as unlock friendship rewards (Clothing, Special Furniture Crafts, Outfit Changing, and Lost Item Requests) at certain levels with that villager.

Villagers can also be invited to a player's campsite if a player crafts and places the furniture the villager loves at their campsite. Benefits for hosting villagers at the Campsite are described in Inviting and Hosting Villagers.

Increasing Villager Friendship[edit | edit source]

A player has several actions they can do to increase a villager's friendship with them which differ depending on whether the villager is outside or hosted at the player's campsite. These actions can also reward the player with craft materials and bells as well. For more details about if it's better to keep an animal outside or at the campsite, see Campsite.

Outside the Player's Campsite[edit | edit source]

Outside the player's campsite, every 3 hours (beginning at 6:00 AM UTC), villagers will randomly cycle and appear at one of the four Recreation Spots. These are the following actions the player can have with villagers outside the campsite:

Outside Player's Campsite

  • Speaking with the Villager
  • Completing Requests
  • Using Request Ticket.png Request Ticket on a Villager

A player can also call a villager to a recreation spot using Calling Card.png Calling Card.

Inviting and Hosting Villagers[edit | edit source]

A villager can be invited to the player's campsite if the player crafts and places all that villager's favorite furniture at the campsite. (See the villager list or the Table of Furniture Villagers Love for which furniture villagers love).

Inside the player's campsite, the player can host up to 8 villagers. These villagers will not show up at the recreation spots outside the campsite. These villagers can be talked to every three hours for friendship EXP and Bells or craft materials. A random villager at the campsite will also have one request (in contrast to villagers having three requests outside the campsite) every three hours as well. These are the following interactions the player can have with villagers hosted at the campsite:

At Player's Campsite

  • Interacting with (Tapping) Villager
  • Speaking with the Villager
  • Completing Request
  • Changing the Villager's Outfit (unlocks after reaching certain friendship level with the villager)
  • Completing Lost Item Request (unlocks after reaching certain friendship level with the villager)

Additionally, if the player completes an amenity craft, five random villagers will be selected to get +5 Friendship EXP. If a villager shares the same theme as the amenity, they will receive +10 Friendship EXP.

Progress / Rewards[edit | edit source]

One of the long-term objectives is to reach maximum friendship level and invite all villagers to the campsite as this will unlock various friendship rewards for the player. The friendship rewards each villager gives are:

If the player is looking to fully complete the Catalog, then obtaining maximum friendship with villagers is a must due to certain furniture only being available / unlocked at higher friendship levels.

Good to Know Villager-related Notes and Tips
  • Villagers are unlocked based on their minimum friendship level required to invite them to the player's campsite. For example, Cherry has a Level 3 Minimum Required Friendship Level while Stella has Level 7. This means a player will unlock Cherry before Stella. See the villager unlock table for more details.
  • Villagers have an initial friendship level cap of 7 which can be raised by building Amenities.
  • Each villager has a primary reward material based on their animal type (eg. Penguins give cotton). See the villager list for each villager's primary material.
  • Every player starts the game with 3 out of 4 of the furniture pieces that Apollo, Goldie, Jay, and Rosie require to be invited to the player's campsite.
  • When you invite a new villager to your campsite, your campsite cycle (Talking to the villagers as well as requests) resets. Make sure you talk to all your villagers before inviting someone new. If you have a lot of villagers that you can invite, this can also be used to farm certain craft materials by continuously resetting the campsite cycle.

Locations[edit | edit source]

See Locations for more details.

There are a couple locations players can visit in-game which are as follows:

Campsite[edit | edit source]

See Campsite for more details.

This is the campsite which the player manages where they can decorate their campsite, invite villagers, craft amenities, and more.

Market Place[edit | edit source]

See Market Place for more details.

Players can purchase clothing and exclusive furniture at the Market Place for Bells.png Bells. Three pieces of clothing and three furniture are on display for purchase each cycle, and each Market Place cycle refreshes every 6 hours beginning at 6:00 AM UTC.

Good to Know Market Place-related Notes and Tips
  • Due to the random nature of which furniture / clothing appears, if going for Catalog completion, make sure you purchase new items in the Market Place when you see them! You never know when they might or might not return.
  • The items sold in the Market Place each cycle differ player to player.
  • The clothing portion of the Market Place randomly cycles between Mable (General clothing like shirts and pants), Labelle (Accessories), and Kicks (Shoes and Socks).
  • You can sell clothing and furniture to the Market Place NPCs by talking to them.
  • The furniture sold in the Market Place can only be purchased and not crafted. For a list of all Market Place-exclusive furniture, see this furniture list.
  • Isabelle is also located here. Talking to her allows access to the Commonly Asked Questions and Beginner's Guide (also accessible from the Settings).

OK Motors[edit | edit source]

See OK Motors for more details.

The location for players to visit if they would like to customize their camper, including different styles, paint jobs, and inside camper upgrades. For more details regarding the camper, see the camper section of this guide or the OK Motors page.

Good to Know OK Motors-related Notes and Tips
  • Special Paint Jobs are a one-time purchase which you can swap between after you buy them. Regular Paint Jobs must be paid for each time.

Shovelstrike Quarry[edit | edit source]

See Shovelstrike Quarry for more details.

The Shovelstrike Quarry features random craft materials and bells which players can earn by breaking rocks. A player can visit the quarry by:

  • Obtaining help from 5 friends (Once per day)
  • Paying 20 Leaf Ticket.png Leaf Tickets (Once every 3 hours)

The featured craft material changes every three hours the same time as the villager request cycle and can sometimes feature a "Sparkling" quarry reward. The sparkling quarry increases the chance of a player obtaining Silver and Gold minerals, which can potentially increase the amount of craft materials a player can receive.

Recreation Spots[edit | edit source]

Recreation spots are the locations that villagers may appear in every cycle. These locations are:

Each location has different items (Bugs, Fish, Fruit, etc.) a player can gather, most of which are used for villager requests.

Other players (both from friends list and strangers) can also show up at recreation spots as well where a player can talk to them and view their Market Box.

Good to Know Recreation Spot-related Notes and Tips
  • You can view all possible trade items that location has by tapping the location from the Map and selecting the + Magnifying Glass icon.
  • The fruit trees located at Lost Lure Creek differ from player to player.
  • It is possible to determine most fish by their shadow size.
  • Rare trade collectible items may have a shorter "Tap" duration (eg. A Fruit Beetle has a longer Tap time than rarer bugs like the Miyama Stag). Make sure you react fast when that "Tap" button shows up for rarer catches!

Crafting[edit | edit source]

See Crafting for more details.

Crafting is a key part of the game, not only for Catalog completion purposes, but also for inviting villagers to the campsite as well as just plain aesthetics. There are currently three types of crafting in the game - Furniture, Clothing and Amenities.

Furniture[edit | edit source]

See Furniture for a list of furniture and furniture details.

Most furniture can be crafted in-game (with all the other furniture either being bought at the Market Place or given as Friendship Reward), so in order to complete the Catalog, the player will be doing a lot of furniture crafting.

Not only furniture is for aesthetics, but it is also used for inviting villagers to the campsite. When a player unlocks a villager, the furniture that villager likes will be unlocked as well. Additionally, upon reaching Level 10 or 15, when a villager is at a player's campsite, they will make a special request for a new piece of furniture. The special request furniture can only be unlocked through villagers. Crafting the requested furniture and placing it at the campsite also provides rewards (+10 Friendship EXP, 1,000 Bells.png Bells, 1 Request Ticket.png Request Ticket, and 1 {{RequestTicket|Calling Card).

Clothing[edit | edit source]

See Clothes for a full list of craftable clothing.

Some in-game clothing can be crafted. It serves only aesthetic purposes.

Good to Know Furniture and Clothing related Notes and Tips
  • It is recommended to have something new crafting when possible. Crafting takes time, so if you're aiming for 100% catalog completion, time not used on crafting will be additional time later on!
    • Also be mindful of your resources and plan ahead to make sure you're not draining the materials needed for other priorities (eg. Amenities).
  • Use the "Favorites" feature to your advantage! It is easier to bookmark the clothing or furniture you need to craft rather than scroll through the full list of items.

Amenities[edit | edit source]

See Amenities for more details.

Amenities are special campsite crafts which raise the level cap of villagers based on theme (Cute, Cool, Natural, Sporty, Hip, or Harmonious). The player can begin crafting amenities starting at Level 10. The player should plan for building amenities ahead of time. This is due to the length of time it takes to craft amenities, and also to avoid level capping the villagers.

There are currently three tiers of amenities which raise the level cap to 10, 15, and 20 respectively. Each tier has a specific amount of levels with tier 1 being 3 levels and tier 2/3 being 5 levels. All levels of a tier must be crafted before unlocking the next tier (eg. Tier 1 amenity must be Level 3 in order to unlock Tier 2 amenity).

The first and last levels require time to craft while the middle levels take no time. Also, when an amenity is maxed, its appearance changes.

Good to Know Amenity-related Notes and Tips
  • It is possible to craft all amenities. Crafting one theme won't disallow you from crafting another.
  • Focus on your amenities to raise your villagers' level caps ahead of time. Due to the long craft times of amenities, don't wait until you realize you're about to cap a villager to begin crafting amenities.
    • Disregard this tip if crafting Tier 3 amenity because the material cost gets really expensive.
  • Breadth, not depth. You want to give attention to all your amenity themes equally rather than focusing one theme. Focusing on one theme will lead to villagers of other themes capping out.
  • It is possible to display amenities of the same theme together at the campsite (eg. Tier 1 Cool Tent and Tier 3 Rock Stage).

Special Furniture[edit | edit source]

These are furniture items that can only be purchased using Leaf Ticket.png Leaf Tickets. So far, the only Special Furniture items in the game have only had aesthetic purposes, so for new players, it is recommended to use Leaf Tickets on other items first (See Leaf Tickets and Usage section).

Camper Upgrades and Loans[edit | edit source]

See Camper for more details.

The player's camper is like the player's personal house they can design and decorate, similar to the campsite. It is possible to upgrade the camper with bells paid off in the form of a loan. The upgrades and loan costs are as follows:

Upgrade Description Loan Cost
First Floor Expansion (8x12) 10,000 Bells.png Bells
Second Floor Addition (8x8) 30,000 Bells.png Bells
Second Floor Expansion (8x12) 50,000 Bells.png Bells
First Floor Expansion (10x12) 100,000 Bells.png Bells
First Floor Expansion (10x16) 150,000 Bells.png Bells
Second Floor Expansion (10x12) 200,000 Bells.png Bells
Second Floor Expansion (10x16) 250,000 Bells.png Bells
Good to Know Camper-related Notes and Tips
  • Right now the only benefit of upgrading the camper is for aesthetics, thus compared to other objectives such as amenity crafting, the priority on this one is low (unless the player really wants to upgrade).
  • Nothing happens if you don't pay off the loan, just that you can't get the next upgrade.
  • Nothing happens after paying off the final 250,000 Bells.png Bells loan.

Friends[edit | edit source]

See Friend List for more details.

The game allows for players to add other players as friends via friend codes. Having friends allows a player to visit their campsite as well as several perks as follows:

Market Box[edit | edit source]

See Market Box for more details.

The Market Box is where players can list their trade/collectible items (Bugs, Fruit, Fish, etc.) for sale, setting a sell price in Bells.png Bells. A player's friends (and sometimes strangers as well if a player is randomly summoned for that stranger) can then purchase these items.

Quarry[edit | edit source]

As mentioned in the previous Quarry section, one of the ways to enter the quarry is to ask for help from friends. Through the friends list, players can then "Lend a Hand" to friends to help them enter the quarry. Lending a hand to friends rewards the player with 100 Bells.png Bells if the player enters the quarry and 10 Bells.png Bells if the player does not.

Kudos[edit | edit source]

Giving kudos is something a player can do when visiting another player's campsite. There is no extra benefit to giving kudos except if a player is trying to complete a Timed Goal.

Goals[edit | edit source]

See Goals for more details.

Goals are in-game tasks that a player can complete for rewards.

Timed Goals[edit | edit source]

These are three goals which refresh daily (at 6:00 AM UTC) which a player can complete. These quests typically include:

  • Variable amount of Material Friend Powder.png Friend Powder by giving kudos to friends
  • Variable amount of craft material
  • A single essence

Stretch Goals[edit | edit source]

These are several one-time goals which a player can complete for rewards. These can be helpful early on as guidelines with what a new player should be doing next to get into the swing of the game as well as a way to earn materials too.

Leaf Tickets and Usage[edit | edit source]

See Leaf Ticket for more details.

Leaf Tickets are one of the two currencies in-game, rewarded in-game as well as purchasable with real money.

Good to Know Camper-related Notes and Tips
  • The free Leaf Tickets provided are recommended to be used on the following:
    • 2 Extra Crafting Slots – 80 Leaf Tickets each (Total: 160 Leaf Tickets)
      • More crafting space means you can have more furniture crafting towards villager invites and catalog completion and is typically recommended as one of the higher priority leaf purchases.
    • 20 Extra Market Box Slots – 10 Leaf Tickets each (Total: 200 Leaf Tickets)
      • Allows for selling more items in a player's Market Box. Interchangeable with Inventory Slots if a player is not a big Market Box seller.
    • 100 Extra Inventory Slots – 20 Leaf Tickets per 5 slots (Total: 400 Leaf Tickets)
      • Allows for gathering more trade items (Bugs, Fish, Fruit, etc.). Mostly for convenience factor. Interchangeable with Market Box Slots if a player doesn't have problems with lower inventory space.
    • A player might also decide to prioritize the limited Special Furniture as well if they choose (For aesthetics and collecting purposes).

My Nintendo Rewards[edit | edit source]

See My Nintendo for more details.

A player can link their Nintendo ID to their account. This is recommended as this is the only way to "save" a player's data to transfer and recover.

Additionally, linking a Nintendo ID allows access to MyNintendo rewards. Using Platinum Coins (received through weekly quests), a player can purchase exclusive items such as the OK Motors Cap and OK Motors Jacket as well as other items such as craft materials. Linking a Nintendo ID also completes goals which reward Leaf Ticket.png Leaf Tickets.

Other Miscellaneous Tips and Tricks

Campsite Organization Efficiency[edit | edit source]

Villagers interact with campsite furniture, and at times, it may be frustrating moving around the campsite trying to find where all of them are, keeping track of if you've talked to them or not, etc.

To make talking to villagers efficient, setup a line of furniture such as a line of chairs or lamps as your only campsite furniture. The villagers will then all interact with those pieces of furniture, and it'll be possible for the player to just go down the line and talk to the villagers in a more efficient manner.

Bells Grow On Trees[edit | edit source]

Once per day, shake all the non-fruit bearing trees as one of them will have Bells.png Bells ranging from 300 to 1,000 Bells.png Bells.

Fruit Has No Expiration Date[edit | edit source]

If you're low on inventory space but your trees have fruit, it's possible to shake the trees and leave the fruit on the ground. The fruit does not disappear until the player collects them and the tree timer gets set to grow the next batch of fruit.

Use the "Favorites" Feature for Crafts[edit | edit source]

Due to the length of the craft menu and list of crafts, favoriting crafts makes it incredibly easy to find furniture you need to craft again. For example, if crafting furniture to invite a specific villager, favoriting their furniture makes it much easier to find their furniture rather than having to swap between the Contacts menu and the craft furniture list.

Villager Micromanagement[edit | edit source]

Micromanaging your villagers allows for optimization of EXP and craft material gain dependent on what a player needs and is mainly used for when a player is at later levels with several villagers in rotation.

This stems off the question of whether it's more efficient to have a villager at the campsite or outside the campsite if a player needs a certain material or wants to level that villager. The pros and cons are as follows:

Hosted at Campsite Outside Campsite
Pros
  • A villager will always be at a player's campsite and is not subject to the randomness of whether they will show up at a recreation spot.
  • Can talk to the villager every hour for Bells or craft materials.
  • Has the potential to gift essences at the campsite.

Cons

  • Only one request every three hours vs. three requests outside the campsite, resulting in potentially slower leveling and less potential craft material rewarded per cycle.
Pros
  • Three requests per cycle for more craft material.
  • Can use Request Ticket.png Request Tickets for more EXP and craft material gain as well.

Cons

  • No guarantee the villager you want will show up at a recreation spot.
  • Essence only rewarded upon level up.

Basically, keeping a villager in your campsite means you avoid the RNG cycle rotation chance while getting them outside your camp earns more EXP.

How you micromanage your villagers though is, 5-10 minutes before a cycle reset, kick out the villagers you want to have a chance to show up outside your camp and "trap" as many villagers as you can that you don't want to show up inside your camp.

If the villager you want shows up outside your camp, great! If not, talk to the villagers at your campsite first and then kick them out to bring back the villagers you initially kicked out.

For example, let's say I want Tex outside the campsite to farm Material Cotton.png Cotton via requests. He's currently at my campsite so I can talk to him hourly for potential chance at cotton.

Before the cycle resets though, I kick him out of my campsite while "trapping" a villager I don't want at a recreation spot inside my campsite. This means during the cycle rotation, Tex has a chance to show up at one of the recreation spots.

If he shows up at a recreation spot, I can now complete his three requests for the Cotton I want. If he doesn't show up, talk to the villager first to get their conversation EXP and/or gift, kick them back out, and invite Tex back into the campsite again. This way, in an hour, I'll be able to talk to Tex again for a potential chance at Cotton vs. not being able to farm Cotton at all because Tex didn't show up at a recreation spot.

Cycles, Cooldowns and Timers[edit | edit source]

These are the current cycles, cooldowns, and timers known in the game currently:

  • New Day Start - Every 24 hours at 6:00 AM UTC
  • Villager Recreation Spot and Quarry Resource Reward Rotation - Every 3 hours beginning at 6:00 AM UTC
  • Market Place Rotation - Every 6 hours beginning at 6:00 AM UTC
  • Fruit Trees - Every 3 hours, starting from when you shake the fruit off the tree.
  • Campsite Villager Conversations - Every hour, starting from when you finish your first campsite villager conversation.
  • Campsite Requests - Every 3 hours, starting from when you finish your first campsite villager request.
  • Request Tickets - Maximum of 3 used on each villager per day.
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