Gulliver

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Gulliver Icon.png Gulliver loads players’ unwanted items onto his cargo ship at Sunburst Island and returns with snacks.

Purpose[edit | edit source]

Gulliver accepts 10 items of unwanted furniture and/or clothing from the player, journeys north, south, east, or west for 6 hours, then returns with snacks that increase Friendship with villagers. Gulliver can also sometimes return with one of three villagers: O’Hare, Plucky, or Rowan. (See Gulliver’s Travelers for details.)

Snacks[edit | edit source]

When the player gives a villager one of Gulliver’s snacks, the player’s Friendship with that villager increases.

Snacks come in two types:

Snacks come in 3 different qualities:

Snack Quality[edit | edit source]

All generic treats/themed snacks come in 3 levels of quality:

  • low-quality Bronze treats (generic) and Plain snacks (themed)
  • medium-quality Silver treats (generic) and Tasty snacks (themed)
  • high-quality Gold treats (generic) and Gourmet snacks (themed)

Higher quality snacks increase Friendship with a villager by more Friendship Points:

Quality No Match Match Theme
Generic Bronze 2 2
Themed Plain 1 2
Generic Silver 10 10
Themed Tasty 4 8
Generic Gold 15 15
Themed Gourmet 10 15

For example:

Giving Goldie (Natural-themed) a Gift fun01.png Tasty Donut (Cute-themed) only increases Friendship by 4 Friendship Points.

Giving Goldie (Natural-themed) a Gift ntl01.png Tasty Waffle (Natural-themed) increases Friendships by 8 Friendship Points.

Giving Goldie, or any villager, a generic Gift sweet01.png Silver Treats increases Friendship by 10 Friendship Points.

Generic Treats[edit | edit source]

To just collect generic treats, the player can ignore most of Gulliver’s complexity:

  • craft and give Gulliver 10 x 1-minute items*
  • send him in any direction

Gulliver returns with a generic treat (usually** bronze), with a chance* at a bonus generic bronze, silver, or gold treat.

*To greatly increase the chance of a bonus treat, Gulliver must receive at least 2 of any 1-minute item.

**The reward is a generic bronze (96%), silver (3%), or gold (1%) treat.

Themed Snacks[edit | edit source]

To collect themed snacks, the player can control Gulliver by understanding:

  • how Gulliver calculates Trade-Points from the 10 items he receives,
  • how different directions of travel reward certain themed snacks, and
  • how the themes of the 10 items influence Gulliver to travel in certain directions.

To control Gulliver to collect themed snacks, see Gulliver (Advanced).

Gulliver can also reward a special bonus:

Bonus Reward[edit | edit source]

Gulliver normally offers a ~50% chance of giving a bonus reward.

But this chance increases to more than 98% when the player gives at least 2 of each unique item.

For example:

Giving 10 x Rmk smp lamp.png Minimalist Lamp will give the bonus.

Giving 9 x Rmk smp lamp.png Minimalist Lamp, plus 1 x Rmk dhr dharmal.png Giant Dharma does not give the bonus.

Giving 8 x Rmk smp lamp.png Minimalist Lamp, plus 2 x Rmk dhr dharmal.png Giant Dharma will give the bonus.

Once Gulliver has returned all 3 villagers, this bonus reward is always a generic treat:

  • Gift sweet00.png Bronze Treats (14.3% chance)
  • Gift sweet01.png Silver Treats (50% chance)
  • Gift sweet02.png Gold Treats (35.7% chance)

Gulliver’s Travelers[edit | edit source]

If Gulliver has not yet returned all 3 villagers, the bonus reward can be:

  • O'Hare, Plucky, or Rowan (30% chance)
  • Gift sweet00.png Bronze Treats (10% chance)
  • Gift sweet01.png Silver Treats (35% chance)
  • Gift sweet02.png Gold Treats (25% chance)

Therefore, the player can double the normal 15% chance (50% x 30%) of meeting a missing villager to almost 30% (98% x 30%) by giving at least 2 of each unique item.

An hour before Gulliver returns, his ship appears on the horizon at Sunburst Island. The player can tell in advance if Gulliver is bringing a villager when a white thought-bubble icon appears above the ship.

Managing Gulliver’s Travelers[edit | edit source]

Gulliver’s travelers behave differently to other villagers in the game. To add them to the player’s campsite, Gulliver’s travelers do not require:

  • crafting any furniture, or
  • increasing their Friendship Level.

When Gulliver does bring back a villager, they appear at Sunburst Island only if the player has already filled their campsite by inviting 8 villagers.

If there are any spare spots at the campsite, the new villager will automatically invite themselves and appear there instead.

If the new villager appears at the campsite, the player cannot interact with them at all until their Friendship Level has reached Level 6 (for Plucky and Rowan) or Level 8 (for O’Hare) via 3-hourly chats. To interact with the new villager, the player must quickly travel to their campsite and send the new villager home. The new villager then appears at Sunburst Island until the end of the current 3-hour cycle.

When the new villager appears at Sunburst Island, the player can interact with them to fulfil their 3 requests, chat with them, and give them snacks to boost their Friendship Level. Once the player’s campsite has a spare spot, the new villager can be invited immediately, without crafting any special furniture or reaching certain Friendship Thresholds.

Giving Gulliver Items[edit | edit source]

Gulliver always asks for 10 items, which can be furniture, clothing, or a mixture of both.

Almost every piece of furniture and clothing* can be given to Gulliver.

Any items given to Gulliver are permanently lost when the player:

  • chooses a direction for Gulliver to travel
  • closes the Choose Items screen (by tapping outside the window, or tapping the Done button)

Once Gulliver departs, he journeys for 6 hours before returning.

*A few items cannot be given to Gulliver, such as Special Furniture crafted with Leaf Tickets.

Correcting Mistakes[edit | edit source]

If the player accidentally gives Gulliver something that they want to keep, it can be possible to retrieve the item.

To retrieve an item, the player must force-quit the game immediately.

(Once the player closes the Choose Items screen or chooses a direction, any items given to Gulliver are permanently lost.)

1-minute Craftable Items[edit | edit source]

To regularly collect 2 x generic treats, the player can give Gulliver at least 2 each of any of these quick-to-craft items:

1-minute Item Material Bells
Rmk smp lamp.png Minimalist Lamp 6 x Material Steel.png Steel 290
Rmk gtr Egtr02.png Electric Guitar 6 x Material Steel.png Steel 330
Int ofc phone.png Office Phone 6 x Material Steel.png Steel 360
Furniture Stripe Table.png Stripe Table 6 x Material Steel.png Steel 330
Rmk oth teaset.png Fancy Tea Set 6 x Material Steel.png Steel 390
Int jar jar broun.png Tea Vase 6 x Material Steel.png Steel 440
Rmk rob chairs.png Robo-Chair 6 x Material Steel.png Steel 550
Rmk lov lamp.png Lovely Lamp 6 x Material Steel.png Steel 640
Int jar jar seiji.png Blue Vase 6 x Material Steel.png Steel 710
Rmk dhr dharmal.png Giant Dharma 6 x Material Wood.png Wood 220
Fence 26 int.png Log Fence 6 x Material Wood.png Wood 290
Int plt dracaena.png Corn Plant 6 x Material Wood.png Wood 390
Int oth low screen.png Low Screen 6 x Material Wood.png Wood 400
Rmk lov tableM.png Lovely Table (Basic) 6 x Material Wood.png Wood 430
Int plt aloe.png Aloe 6 x Material Wood.png Wood 430
Int egg clockb.png Egg Clock 6 x Material Wood.png Wood 630
Furniture Stripe Closet.png Stripe Closet 6 x Material Wood.png Wood 690
Int oth bamboo cmps.png Bamboo Tree 2 x Material Wood.png Wood 750
Car rug other heart.png Heart Rug 6 x Material Cotton.png Cotton 430
Rmk lov chairL.png Lovely Love Seat (Basic) 6 x Material Cotton.png Cotton 500
Furniture Modern Sofa.png Modern Sofa 6 x Material Cotton.png Cotton 500
Furniture Stripe Sofa.png Stripe Sofa 6 x Material Cotton.png Cotton 500
Furniture Ranch Couch.png Ranch Couch 6 x Material Cotton.png Cotton 500
Car rug square igusa beige.png Tatami Rug 6 x Material Paper.png Paper 450
Car rug square grass.png Ornate Rug 6 x Material Paper.png Paper 690
Int ctr g tables.png Grapefruit Table 6 x Material Preserves.png Preserves 390
Int oth lobster.png Steamed Lobster 6 x Material Preserves.png Preserves 390
Furniture Turkey.png Turkey 6 x Material Preserves.png Preserves 500
Int oth chococake.png Chocolate Cake 6 x Material Preserves.png Preserves 530
Fg milk.png Milk 1 x Material Preserves.png Preserves

1 x Material Steel.png Steel

640

Generic Treats[edit | edit source]

Name Theme Friendship Points
Gift sweet00.png
Bronze Treats
Generic Banner.png
Generic
2
Gift sweet01.png
Silver Treats
Generic Banner.png
Generic
10
Gift sweet02.png
Gold Treats
Generic Banner.png
Generic
15

To control Gulliver to collect themed snacks, see Gulliver (Advanced).