Gulliver (Old)

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Basic[edit | edit source]

Gulliver Icon.png Gulliver loads players’ unwanted items onto his cargo ship at Sunburst Island, then returns with snacks—and sometimes a new Villager or Villager Map.

Purpose[edit | edit source]

Gulliver accepts 10 items of unwanted furniture and/or clothing from the player, journeys north, south, east, or west for 6 hours, then returns with snacks that increase Friendship with Villagers. Gulliver can also sometimes return with a Villager Map, or one of 3 Villagers: O’Hare, Plucky, or Rowan. (See Gulliver’s Travelers for details.)

Snacks[edit | edit source]

When the player gives a Villager one of Gulliver’s snacks, the player’s Friendship with that Villager increases.

Snacks come in two types:

Snacks come in 3 different qualities:

Snack Quality[edit | edit source]

All generic treats/themed snacks come in 3 levels of quality:

  • low-quality Bronze treats (generic) and Plain snacks (themed)
  • medium-quality Silver treats (generic) and Tasty snacks (themed)
  • high-quality Gold treats (generic) and Gourmet snacks (themed)

Higher quality snacks increase Friendship with a Villager by more Friendship Points:

Quality No Match Match Theme
Generic Bronze 3 3
Generic Silver 10 10
Generic Gold 25 25
Themed Plain 2 3
Themed Tasty 6 9
Themed Gourmet 12 18

For example:

Giving Goldie Icon.png Goldie (Natural-themed) a Gift fun01.png Tasty Donut (Cute-themed) only increases Friendship by 6 Friendship Points.

Giving Goldie Icon.png Goldie (Natural-themed) a Gift ntl01.png Tasty Waffle (Natural-themed) increases Friendships by 9 Friendship Points.

Giving Goldie Icon.png Goldie, or any Villager, a generic Gift sweet01.png Silver Treats increases Friendship by 10 Friendship Points.

Generic Treats[edit | edit source]

To just collect generic treats or Villagers, the player can ignore most of Gulliver’s complexity:

  • craft and give Gulliver 10 x 1-minute items*
  • send him in any direction

Gulliver returns with a generic treat (usually** bronze), with a chance* of a bonus Villager or Villager Map, or a generic bronze, silver, or gold treat.

*To greatly increase the chance of a bonus treat, Gulliver must receive at least 2 of every item. See Bonus Rewards, below, for examples.

**The reward is a generic bronze (96%), silver (3%), or gold (1%) treat.

Themed Snacks[edit | edit source]

To collect themed snacks, the player can control Gulliver by understanding:

  • how Gulliver calculates Trade-Points from the 10 items he receives,
  • how different directions of travel reward certain themed snacks, and
  • how the themes of the 10 items influence Gulliver to travel in certain directions.

To control Gulliver to collect themed snacks, see Gulliver_(Old)#Advanced.

Gulliver can also reward a special bonus:

Bonus Reward[edit | edit source]

Gulliver normally offers a ~50% chance of giving a bonus reward.

But this chance increases to more than 98% when the player gives at least 2 of each unique item.

For example:

Giving 10 x Rmk smp lamp.png Minimalist Lamp will give the bonus.

Giving 9 x Rmk smp lamp.png Minimalist Lamp, plus 1 x Rmk dhr dharmal.png Giant Dharma does not give the bonus.

Giving 8 x Rmk smp lamp.png Minimalist Lamp, plus 2 x Rmk dhr dharmal.png Giant Dharma will give the bonus.

Once Gulliver has returned all 3 Villagers and rewarded all obtainable Villager Maps, this bonus reward is always a generic treat:

  • Gift sweet00.png Bronze Treats (14.3% chance)
  • Gift sweet01.png Silver Treats (50% chance)
  • Gift sweet02.png Gold Treats (35.7% chance)

Gulliver’s Travelers[edit | edit source]

If Gulliver has not yet returned all 3 Villagers and rewarded all obtainable Villager Maps, the bonus reward can be:

  • O'Hare, Plucky, Rowan, or one of the obtainable Villager Maps (30% chance)
  • Gift sweet00.png Bronze Treats (10% chance)
  • Gift sweet01.png Silver Treats (35% chance)
  • Gift sweet02.png Gold Treats (25% chance)

Therefore, the player can double the normal 15% chance (50% x 30%) of meeting a missing Villager to almost 30% (98% x 30%) by giving at least 2 of each unique item.

An hour before Gulliver returns, his ship appears on the horizon at Sunburst Island. The player can tell in advance if Gulliver is bringing a Villager (but not a Villager Map) when a white thought-bubble icon appears above the ship.

Managing Gulliver’s Travelers[edit | edit source]

Gulliver’s travelers behave differently to other Villagers in the game. To add them to the player’s campsite, Gulliver’s travelers do not require:

  • crafting any furniture, or
  • increasing their Friendship Level.

When Gulliver does bring back O’Hare, Plucky, or Rowan, they appear at Sunburst Island only if the player has already filled their campsite by inviting 8 Villagers.

If there are any spare spots at the campsite, the new Villager will automatically invite themselves and appear there instead.

If the new Villager appears at the campsite, the player cannot interact with them at all until their Friendship Level has reached Level 6 (for Plucky and Rowan) or Level 8 (for O’Hare) via 3-hourly chats. To interact with the new Villager, the player must quickly travel to their campsite and send the new Villager home. The new Villager then appears at Sunburst Island until the end of the current 3-hour cycle.

When the new Villager appears at Sunburst Island, the player can interact with them to fulfil their 3 requests, chat with them, and give them snacks to boost their Friendship Level. Once the player’s campsite has a spare spot, the new Villager can be invited immediately, without crafting any special furniture or reaching certain Friendship Thresholds.


Giving Gulliver Items[edit | edit source]

Gulliver always asks for 10 items, which can be furniture, clothing, or a mixture of both.

Almost every piece of furniture and clothing* can be given to Gulliver.

Any items given to Gulliver are permanently lost when the player:

  • chooses a direction for Gulliver to travel
  • closes the Choose Items screen (by tapping outside the window, or tapping the Done button)

Once Gulliver departs, he journeys for 6 hours before returning.

*A few items cannot be given to Gulliver, such as Special Furniture crafted with Leaf Tickets.

Correcting Mistakes[edit | edit source]

If the player accidentally gives Gulliver something that they want to keep, it can be possible to retrieve the item.

To retrieve an item, the player must force-quit the game immediately.

(Once the player closes the Choose Items screen or chooses a direction, any items given to Gulliver are permanently lost.)

1-minute Craftable Items[edit | edit source]

To regularly collect 2 x generic treats, the player can give Gulliver at least 2 each of any of these quick-to-craft items:

1-minute Item Material Bells
Rmk smp lamp.png Minimalist Lamp 6 x Material Steel.png Steel 290
Rmk gtr Egtr02.png Electric Guitar 6 x Material Steel.png Steel 330
Int ofc phone.png Office Phone 6 x Material Steel.png Steel 360
Furniture Stripe Table.png Stripe Table 6 x Material Steel.png Steel 330
Rmk oth teaset.png Fancy Tea Set 6 x Material Steel.png Steel 390
Int jar jar broun.png Tea Vase 6 x Material Steel.png Steel 440
Rmk rob chairs.png Robo-Chair 6 x Material Steel.png Steel 550
Rmk lov lamp.png Lovely Lamp 6 x Material Steel.png Steel 640
Int jar jar seiji.png Blue Vase 6 x Material Steel.png Steel 710
Rmk dhr dharmal.png Giant Dharma 6 x Material Wood.png Wood 220
Fence 26 int.png Log Fence 6 x Material Wood.png Wood 290
Furniture Worktable.png Worktable 6 x Material Wood.png Wood 390
Int plt dracaena.png Corn Plant 6 x Material Wood.png Wood 390
Int oth low screen.png Low Screen 6 x Material Wood.png Wood 400
Rmk lov tableM.png Lovely Table (Basic) 6 x Material Wood.png Wood 430
Int plt aloe.png Aloe 6 x Material Wood.png Wood 430
Int egg clockb.png Egg Clock 6 x Material Wood.png Wood 630
Furniture Stripe Closet.png Stripe Closet 6 x Material Wood.png Wood 690
Int oth bamboo cmps.png Bamboo Tree 2 x Material Wood.png Wood 750
Car rug other heart.png Heart Rug 6 x Material Cotton.png Cotton 430
Rmk lov chairL.png Lovely Love Seat (Basic) 6 x Material Cotton.png Cotton 500
Furniture Modern Sofa.png Modern Sofa 6 x Material Cotton.png Cotton 500
Furniture Stripe Sofa.png Stripe Sofa 6 x Material Cotton.png Cotton 500
Furniture Ranch Couch.png Ranch Couch 6 x Material Cotton.png Cotton 500
Car rug square igusa beige.png Tatami Rug 6 x Material Paper.png Paper 450
Car rug square grass.png Ornate Rug 6 x Material Paper.png Paper 690
Int ctr g tables.png Grapefruit Table 6 x Material Preserves.png Preserves 390
Int oth lobster.png Steamed Lobster 6 x Material Preserves.png Preserves 390
Furniture Turkey.png Turkey 6 x Material Preserves.png Preserves 500
Int oth chococake.png Chocolate Cake 6 x Material Preserves.png Preserves 530
Fg milk.png Milk 1 x Material Preserves.png Preserves

1 x Material Steel.png Steel

640

To control Gulliver to collect themed snacks, see Gulliver_(Old)#Controlling_Direction.

Advanced[edit | edit source]

Generic Treats[edit | edit source]

To just collect generic treats, the player can easily ignore most of Gulliver’s complexity:

  • craft and give Gulliver 10 x 1-minute items*
  • send him in any direction

Gulliver returns with a generic treat (usually** bronze), with a chance* of a bonus generic bronze, silver, or gold treat.

*To greatly increase the chance of a bonus treat, Gulliver must receive at least 2 of any 1-minute item.

**The reward is a generic bronze (96%), silver (3%), or gold (1%) treat.

See the main Gulliver page for details.

Themed Snacks[edit | edit source]

To collect themed snacks, the player can control Gulliver by understanding:

  • how Gulliver calculates Trade-Points from the 10 items he receives,
  • how different directions of travel reward certain themed snacks, and
  • how the themes of the 10 items influence Gulliver to travel in certain directions.

The following sections explain each of these 3 concepts.

Controlling Gulliver[edit | edit source]

The player has some control over certain Gulliver behaviors:

  • how many snacks Gulliver rewards (from Trade-Points)
  • what kinds of themed snacks Gulliver offers (from item themes)
  • the chance of getting a bonus reward

But there are also random aspects that the player cannot control at all:

  • the specific theme of any themed snack
  • the quality of any generic treat or themed snack

Trade-Points[edit | edit source]

When giving Gulliver furniture or clothing items, each item has a hidden value ("Trade-Points”):

Gulliver rewards one generic treat if he gets less than 15 Trade-Points.

Gulliver rewards one themed snack for every 15 Trade-Points he gets.

Gulliver can also reward a special bonus:

Bonus Reward[edit | edit source]

Gulliver normally offers a ~50% chance of giving a bonus reward.

But this chance increases to more than 98% when the player either:

  • gives items worth a total of 50 Trade-Points or more, or
  • gives at least 2 of each unique item

For example:

Giving 9 x 5-Trade-Point items and a 3-Trade-Point item (for 48 Trade-Points) does not give the bonus.

Giving 10 x Rmk smp lamp.png Minimalist Lamp (for 0 Trade-Points) will give the bonus.

Giving 8 x Rmk smp lamp.png Minimalist Lamp, plus 2 x Rmk dhr dharmal.png Giant Dharma (for 0 Trade-Points) will give the bonus.

Once Gulliver has returned all 3 villagers*, this bonus reward is always a generic treat:

  • Gift sweet00.png Bronze Treats (14.3% chance)
  • Gift sweet01.png Silver Treats (50% chance)
  • Gift sweet02.png Gold Treats (35.7% chance)

*For more on Gulliver's 3 villagers, see the Gulliver's Travelers section of the main Gulliver page.

Items, Directions, and Snack Themes[edit | edit source]

Like villagers, every item of furniture and clothing has a theme (like Natural, Cute, or Elegant).

Gulliver always offers a choice of two directions to travel in, based on the 2 most common themes amongst all 10 items.

When items have different themes that share the same direction (e.g. both sporty & rustic items are “west”), Gulliver counts each theme separately to determine the 2 most common themes that influence the directions for his journey.

Gulliver returns with different themed snacks, based on which direction we choose.

The player has only limited control over the specific theme of each snack:

Items Theme Direction Snack Themes (Random)
Natural Banner.png North-A Natural/Hip
Hip Banner.png North-B Natural/Hip
Cute Banner.png East-A Cute/Harmonious/Modern
Harmonious Banner.png East-B Cute/Harmonious/Modern
Modern Banner.png East-C Cute/Harmonious/Modern
Cool Banner.png South-A Cool/Elegant/Historical
Elegant Banner.png South-B Cool/Elegant/Historical
Historical Banner.png South-C Cool/Elegant/Historical
Sporty Banner.png West-A Sporty/Rustic/Civic
Rustic Banner.png West-B Sporty/Rustic/Civic
Civic Banner.png West-C Sporty/Rustic/Civic

For example:

  • Giving Gulliver 10 x Cute items and sending him East does not guarantee any Cute snacks at all. The reward will still be a completely random selection of Cute–, Harmonious–, and/or Modern-themed snacks.
  • There is just as much chance that Gulliver will reward Elegant snacks, even when the player only gives him mostly Cool– or Historical-themed items.

Giving Gulliver Items[edit | edit source]

For details on giving Gulliver items and correcting mistakes, see the main Gulliver page.

Controlling Direction[edit | edit source]

After the player gives Gulliver all 10 items, he offers the player two directions to choose from.

These two options are influenced by the 2 most common themes from all items.

For example:

  • Given 10 x Hip items, Gulliver offers north (and a random direction).
  • Given 5 x Hip items, plus 5 x Cool items, Gulliver offers north and south.

Unexpected Directions[edit | edit source]

Some combinations of item themes can cause Gulliver to offer unexpected directions.

There are two ways that item themes can cause unexpected direction choices.

Second Direction is Random[edit | edit source]

When different themes share the same direction (e.g. both sporty & rustic are west), the number of items for those themes are not added together.

So if both the most-common and second-most-common item themes share the same direction, Gulliver will offer a random direction as the second option.

For example:

  • Given 3 x Sporty items, plus 5 x Rustic items, plus 2 x Harmonious items, Gulliver offers west and a random direction.

This is because the most common theme (5 x Rustic, West-A) influences Gulliver to offer west. And because the second-most common theme (3 x Sporty, West-B) also influences him west, the second direction option is chosen at random.

To get different direction options, the player can either give Gulliver different items, or repeatedly try giving the same items.

Third Direction is Omitted[edit | edit source]

When there is a 3-way tie for the most-common theme, Gulliver randomly omits one of the three directions.

For example:

  • Given 3 x Sporty items, plus 3 x Cute items, plus 3 x Cool items, plus 1 x Natural item, Gulliver randomly omits east, south, or west (but will never offer north).

This is because there are 3 most-common themes (Sporty, Cute, and Cool) that all influence Gulliver in different directions (West-A, East-A, and South-A). And because a single item (Natural, North-A) cannot influence Gulliver to offer north.

To include an omitted direction option, the player can either repeatedly try giving Gulliver the same items, or give different items.

Dealing with Unexpected Directions[edit | edit source]

The player can reliably manipulate direction to get the themed snacks they want by always making sure the theme for the majority of the 10 items match the desired direction.

When Gulliver offers unexpected direction options, the player can force-quit the game before choosing a direction, then try either:

  • a different combination of items, or
  • the same combination of items to try getting different direction options:

To repeatedly try the same combination of items, the player can:

  • give Gulliver 9 items, then tap the Done button to permanently confirm those items
  • give Gulliver the 10th item, to check which directions he offers

If Gulliver does not offer the desired direction options, the player can force-quit the game before choosing a direction, then continue to give Gulliver the 10th item to try getting different direction options.

Manipulating Directions[edit | edit source]

To manipulate Gulliver to reward certain snacks, the player can give him a combination of high-Trade-Point items (for more themed snacks) and 0-Trade-Point items (to influence direction).

For example:

To get 5 x Cute–, Harmonious–, and/or Modern-themed snacks, the player could give Gulliver:

  • clothesline (10 Trade-Points) Natural (North-A)
  • stepladder (5 Trade-Points) Natural (North-A)
  • bicycle helmet (10 Trade-Points) Sporty (West-A)
  • box with helmet (20 Trade-Points) Cool (South-A)
  • cowboy boots (10 Trade-Points) Rustic (West-B)
  • trunk (10 Trade-Points) Historical (South-B)
  • coin locker (10 Trade-Points) Civic (West-C)

These 7 items give 75 Trade-Points (5 snacks), but make Gulliver only offer north and a random direction.

This is because of the majority of Natural-themed (North-A) items, and the lack of a second-most-common theme. (Themes that share the same direction are not added together, so Gulliver only “sees” one of each theme, not several of each direction.)

To influence Gulliver to offer east as a direction, the player can add:

  • 3 x Rmk dhr dharmal.png Giant Dharma

Which will now make Gulliver offer east and north.

This is because there is now a majority of east (3 x Harmonious, East-B) and north (2 x Natural, North-A) items.

(The player could achieve this same result by adding 3 x Rmk lov tableM.png Lovely Table (Basic) or 3 x Int plt dracaena.png Corn Plant instead.)

1-minute Craftable Items[edit | edit source]

To collect themed snacks, the player can include these to easily break tied themes and influence direction:

Direction Theme 1-minute Item Material Bells
North-A Natural Banner.png Rmk smp lamp.png Minimalist Lamp 6 x Material Steel.png Steel 290
North-A Natural Banner.png Int plt aloe.png Aloe 6 x Material Wood.png Wood 430
North-A Natural Banner.png Furniture Ranch Couch.png Ranch Couch 6 x Material Cotton.png Cotton 500
North-A Natural Banner.png Int oth lobster.png Steamed Lobster 6 x Material Preserves.png Preserves 390
North-B Hip Banner.png Int egg clockb.png Egg Clock 6 x Material Wood.png Wood 630
North-B Hip Banner.png Int ctr g tables.png Grapefruit Table 6 x Material Preserves.png Preserves 390
East-A Cute Banner.png Rmk lov lamp.png Lovely Lamp 6 x Material Steel.png Steel 640
East-A Cute Banner.png Rmk lov tableM.png Lovely Table (Basic) 6 x Material Wood.png Wood 430
East-A Cute Banner.png Car rug other heart.png Heart Rug 6 x Material Cotton.png Cotton 430
East-A Cute Banner.png Int oth chococake.png Chocolate Cake 6 x Material Preserves.png Preserves 530
East-B Harmonious Banner.png Int jar jar seiji.png Blue Vase 6 x Material Steel.png Steel 710
East-B Harmonious Banner.png Rmk dhr dharmal.png Giant Dharma 6 x Material Wood.png Wood 220
East-B Harmonious Banner.png Car rug square igusa beige.png Tatami Rug 6 x Material Paper.png Paper 450
East-C Modern Banner.png Int plt dracaena.png Corn Plant 6 x Material Wood.png Wood 390
East-C Modern Banner.png Furniture Simple Love Seat.png Simple Love Seat 30 x Material Cotton.png Cotton 1,360
South-A Cool Banner.png Rmk gtr Egtr02.png Electric Guitar 6 x Material Steel.png Steel 330
South-A Cool Banner.png Furniture Modern Sofa.png Modern Sofa 6 x Material Cotton.png Cotton 500
South-A Cool Banner.png Rmk rob chairs.png Robo-Chair 6 x Material Steel.png Steel 550
South-B Elegant Banner.png Rmk oth teaset.png Fancy Tea Set 6 x Material Steel.png Steel 390
South-C Historical Banner.png Int jar jar broun.png Tea Vase 6 x Material Steel.png Steel 440
South-C Historical Banner.png Int oth low screen.png Low Screen 6 x Material Wood.png Wood 400
West-A Sporty Banner.png Furniture Stripe Table.png Stripe Table 6 x Material Steel.png Steel 330
West-A Sporty Banner.png Furniture Stripe Closet.png Stripe Closet 6 x Material Wood.png Wood 690
West-A Sporty Banner.png Furniture Stripe Sofa.png Stripe Sofa 6 x Material Cotton.png Cotton 500
West-B Rustic Banner.png Fence 26 int.png Log Fence 6 x Material Wood.png Wood 290
West-B Rustic Banner.png Furniture Turkey.png Turkey 6 x Material Preserves.png Preserves 500
West-C Civic Banner.png Int ofc phone.png Office Phone 6 x Material Steel.png Steel 360

Item Trade-Points[edit | edit source]

While trading with Gulliver, he gives a vague hint of each item’s Trade-Point value with a text label below each item (Great, Good, or blank).

As Gulliver receives each item, he will also react to items that are worth at least 1 Trade Point.

The Trade-Point value of any items of less than ★★★★ quality can still be difficult to determine:

Rarity

Text Hint

Gulliver's Reaction

Trade-Points
Clothing Furniture
★★★★★ Great "It's so... superlative!" 40 40
★★★★ Great "It's so... superlative!" 30 30
★★★ Great "It's so... superlative!" 20 20
★★★ Great "It's so... superlative!" 10 10
★★ Good "It's so... superlative!" 3 5
★★ Good "That's a fine item..." 2 3
Good "That's a fine item..." 1 2
blank No reaction 0 0

Fortune Cookie Trade-Points[edit | edit source]

All fortune cookie items are worth 1, 2, 3, 5, 10, 20, 30, or 40 Trade-Points.

For character fortune cookies:

  • all ★★★★★ items are worth 40 Trade-Points
  • all ★★★★ items are worth 30 Trade-Points
  • all ★★★ items are worth 20 Trade-Points

For example:

For common Fg fortune 0001 cmps.pngTimmy and Fg fortune 0000 cmps.pngTommy Fortune Cookies:

Rarity Trade
Points
Timmy Items Tommy Items
★★★★ 30 Int oth sugoroku.png Board Game
Rmk oth flagl.png Metal Flagpole (Basic)
Int mdl bus.png Model Bus
Int mdl hhd.png Nook's Homes Model
Int oth scooter sza.png Isabelle Scooter
Rmk oth flagl 02 cmps.png Metal Flagpole (Apple)
Rmk oth flagl 01 cmps.png Metal Flagpole (Leaf)
Int oth souvenir.png Sapling Clock
★★★ 20 Int mol helmets.png Box with Helmet
Rmk gdn gnome.png Garden Gnome
Int hsp drops.png IV Drip
Int oth rchairs 01 cmps.png Rocking Chair (White)
Int oth cleaner.png Vacuum Cleaner
Rmk def beds 01 cmps.png Common Bed (Black)
Rmk oth ezara 01.png Decorative Plate (Bird)
Rmk oth handbag 02.png Handbag (White)
Int oth shower.png Shower
★★★ 10 Int oth go.png Go Board
Rmk fod almtables 01.png Metal-Rim Table (Black)
Rmk oth suitcasem.png Trunk
Rmk shp tbl wo 01.png Wood Display Stand (W.)
Int oth wc room.png Bathroom Stall
Rmk oth bostonbag 01.png Boston Bag (Red)
Rmk oth clothes.png Clothesline Pole
Int oth locker.png Coin Locker
Int gdn flamingo02.png Mrs. Flamingo
★★ 05 Rmk oth kameb.png Brown Pot
Rmk oth tarte.png Cheese Tart
Int oth extinguisher.png Extinguisher
Int oth fishandchips.png Fish and Chips
Rmk gdn chairs.png Lawn Chair
Int oth mixer.png Mixer
Rmk oth ramen.png Ramen
Rmk oth syogikoma.png Shogi Piece
Rmk oth chairs 01.png Common Chair (Black)
Rmk oth cracker.png Executive Toy
Rmk oth hotplate.png Hot Plate
Int oth incense.png Incense Burner
Rmk oth lavalamp.png Lava Lamp
Rmk oth polytank 02.png Plastic Canister (Blue)
Rmk oth cut cheirs 01.png Salon Chair (Red)
Int oth stepladder.png Stepladder
★★ 03 Int oth bicyclepump.png Air Pump
Rmk oth stool do.png Donut Stool
Rmk oth kokeshi.png Kokeshi Doll
Int sch cleantools.png Mop
Rmk oth mug.png Mug
Int oth bookband.png Strapped Books
Int sch dusterstand.png Towel Rack
Int oth trash d.png Trash Bin
Rmk oth stool wo.png Wooden Stool
Rmk oth trash f.png Basic Trash Can
Int oth tissue.png Box of Tissues
Int oth foodcan.png Cans
Int jpn rocka.png Garden Rock
Int oth pepper.png Pepper Mill
Rmk oth magagine.png Stacked Magazines
Int cst stripesp.png Striped Cone
Int oth table lamp.png Table Lamp
Rmk oth toaster.png Toaster


For common Fg fortune 0002 cmps.pngClothing Fortune Cookies:

Rarity Trade
Points
Clothing Items
★★★★ 30 Hlmt wig kingtut.png King Tut Mask
Hlmt helmet knights.png Knight's Helmet
Cap beret dot cmps.png Polka-Dot Beret
Hlmt mask wrestling.png Wrestling Mask
★★★ 20 Tops ptn star blk cmps.png Black Star Tee
Hlmt hood frog.png Frog Cap
Cap hat outback.png Outback Hat
Cap cap police.png Police Cap
★★★ 10 Tops armor.png Armor Suit
Cap helmet bicycle.png Bicycle Helmet
Both western.png Cowboy Boots
Cap fruit citrus.png Mandarin Hat
Acc shade star pnk cmps.png Pink Star Shades
Tops western.png Western Shirt
★★ 03 Both ring blu.png Blue Wrestling Shoes
Tops frt citrus n.png Citrus Tank
Tops cstm frog.png Frog Costume
Tops egyptian.png Pharaoh's Outfit
Tops security.png Security Tee
Tops wrestler.png Wrestler Tank
Btms halfcheck ylw cmps.png Yellow Checkered Shorts
★★ 02 Btms armor.png Armor Pants
Nml armor.png Armor Shoes
Tops cycling.png Cycling Shirt
Btms cstm frog.png Frog-Costume Pants
Btms formal nvy.png Navy Formal Pants
Tops poncho.png Poncho
Cap sombrero.png Sombrero
Btms cowboy.png Western Pants
Btms wrestler.png Wrestler Pants

See Fortune Cookie Shop for more information on cookies and their items

Event Item Trade-Points[edit | edit source]

Most event items are worth very few Trade-Points, if any.

Very similar event items may not be worth the same Trade-Points.

For example:

  • Int 2110 fishtanks3 cmps.png Barred Knifejaw Tank is worth 5 Trade-Points
  • Int 2530 fishtank3 cmps.png Spotted-Knifejaw Tank is worth 3 Trade-Points
  • Int 2530 fishtank1 cmps.png Black-Clown-Fish tank is worth 2 Trade-Points

To check the Trade-Points for event items:

  1. navigate to the items’ event from Category:Events
  2. click/tap on an event item

An event item’s Trade-Points are shown as the "Gulliver point(s)” value at the bottom of the summary box.

See Unreleased Content for more information on upcoming event items.

Craftable Furniture Trade-Points[edit | edit source]

The player can craft certain furniture items to give Gulliver for their Trade-Point value.

3-point Craftable Furniture (No Essence)[edit | edit source]

The player can craft up to 9 of these Good, “Fine” items within 6 hours, without using any essences:

Direction Theme Item Time Materials Bells
East-B Harmonious Banner.png Rmk asi chairl.png Exotic Bench 2h 90 x Material Wood.png Wood 2,410
South-B Elegant Banner.png Rmk ryl clockn.png Regal Clock 2h 30 x Material Wood.png Wood, 30 x Material Steel.png Steel 1,900
3-point Craftable Furniture (Require Essence)[edit | edit source]

The player can craft 9–18 of these Good, “Fine” items within 6 hours, but each uses 3 essences:

Direction Theme Item Time Materials Bells
North-B Hip Banner.png Int egg chairl.png Egg Bench 2h 60 x Material Steel.png Steel, 3 x Material Hip Essence.png Hip Essence 2,410
East-C Modern Banner.png Int hsp mdn beds.png Modern Hospital Bed 1h 30 x Material Steel.png Steel, 30 x Material Cotton.png Cotton, 3 x Material Modern Essence.png Modern Essence 2,070
South-A Cool Banner.png Rmk rob tv.png Robo-TV 2h 60 x Material Steel.png Steel, 3 x Material Hip Essence.png Hip Essence 1,830
South-B Elegant Banner.png Rmk ryl tablem.png Regal Table 1h 60 x Material Wood.png Wood, 3 x Material Elegant Essence.png Elegant Essence 2,040
South-B Elegant Banner.png Rmk rcc tablem.png Rococo Table 1h 30m 60 x Material Wood.png Wood, 3 x Material Elegant Essence.png Elegant Essence 2,060
South-B Elegant Banner.png Rmk oth console.png Console Table 2h 60 x Material Wood.png Wood, 3 x Material Elegant Essence.png Elegant Essence 2,070
South-B Elegant Banner.png Car rug square luxurious.png Fancy Carpet 2h 60 x Material Cotton.png Cotton, 3 x Material Elegant Essence.png Elegant Essence 2,020
South-C Historical Banner.png Int pir ancho.png Anchor 1h 30m 60 x Material Steel.png Steel, 3 x Material Historical Essence.png Historical Essence 1,840
South-C Historical Banner.png Int sdo camera.png Vintage Camera 1h 30m 30 x Material Wood.png Wood, 30 x Material Steel.png Steel, 3 x Material Historical Essence.png Historical Essence 1,790
West-A Sporty Banner.png Int fns running.png Treadmill 2h 60 x Material Steel.png Steel, 3 x Material Sporty Essence.png Sporty Essence 2,220
5-point Craftable Furniture (No Essence)[edit | edit source]

The player can craft up to 3 of these Good, “Superlative” items, perhaps overnight, without using any essences:

Direction Theme Item Time Materials Bells
North-A Hip Banner.png Rmk col chestA.png Kiddie Dresser (Basic) 8h 90 xMaterial Wood.png Wood, 90 xMaterial Steel.png Steel 2,470
East-B Harmonious Banner.png Int oth lute.png Biwa Lute 7h 120 xMaterial Wood.png Wood 1,980
East-B Harmonious Banner.png Int oth alcove.png Tokonoma 10h 90 xMaterial Wood.png Wood, 90 xMaterial Paper.png Paper 1,820
South-C Historical Banner.png Rmk jpn zaisu.png Floor Seat 10h 90 xMaterial Wood.png Wood, 90 xMaterial Cotton.png Cotton 2,400
5-point Craftable Furniture (Require Essence)[edit | edit source]

The player can craft up to 3 of these Good, “Superlative” items, sometimes within 6 hours, but each uses 1–3 essences:

Direction Theme Item Time Materials Bells
North-A Natural Banner.png Furniture Modern Wood Closet.png Modern Wood Closet 6h 120 xMaterial Wood.png Wood, 3 xMaterial Natural Essence.png Natural Essence 2,430
North-A Natural Banner.png Furniture White Square Rug.png White Square Rug 9h 60 xMaterial Cotton.png Cotton, 60 xMaterial Paper.png Paper, 3 xMaterial Natural Essence.png Natural Essence 1,730
North-B Hip Banner.png Car floor fish pop.png Marine Pop Floor 6h 120 xMaterial Paper.png Paper, 3 xMaterial Hip Essence.png Hip Essence 1,790
North-B Hip Banner.png Rmk oth marshmallow.png Marshmallow Chair 7h 60 xMaterial Cotton.png Cotton, 60 xMaterial Preserves.png Preserves, 3 xMaterial Hip Essence.png Hip Essence 2,000
North-B Hip Banner.png Furniture Polka-Dot Bed.png Polka-Dot Bed 8h 60 xMaterial Wood.png Wood, 60 xMaterial Cotton.png Cotton, 3 xMaterial Hip Essence.png Hip Essence 2,280
East-A Cute Banner.png Rmk lov tableM 02.png Lovely Table (Lovely Pink) 6h 20 xMaterial Steel.png Steel, 26 xMaterial Wood.png Wood, 1 xMaterial Cute Essence.png Cute Essence 2,450
East-A Cute Banner.png Rmk lov bedW.png Lovely Bed 8h 60 xMaterial Wood.png Wood, 60 xMaterial Cotton.png Cotton, 3 xMaterial Cute Essence.png Cute Essence 1,780
East-A Cute Banner.png Furniture Tree Standee.png Tree Standee 8h 120 xMaterial Wood.png Wood, 3 xMaterial Cute Essence.png Cute Essence 1,950
East-A Cute Banner.png Int oth cakecase.png Dessert Case 9h 60 xMaterial Steel.png Steel, 60 xMaterial Preserves.png Preserves, 3 xMaterial Cute Essence.png Cute Essence 2,020
East-B Harmonious Banner.png Int jpn hearth.png Hearth 6h 120 xMaterial Wood.png Wood, 3 xMaterial Harmonious Essence.png Harmonious Essence 2,410
East-B Harmonious Banner.png Int jpn swordb.png Black Katana 9h 120 xMaterial Steel.png Steel, 3 xMaterial Harmonious Essence.png Harmonious Essence 2,360
East-B Harmonious Banner.png Rmk oth kotatsu.png Kotatsu 9h 60 xMaterial Wood.png Wood, 60 xMaterial Cotton.png Cotton, 3 xMaterial Natural Essence.png Natural Essence 2,400
East-C Modern Banner.png Int oth glassscreen.png Glass Partition 6h 30m 120 xMaterial Steel.png Steel, 3 xMaterial Modern Essence.png Modern Essence 2,360
South-A Cool Banner.png Int uvs rover.png Lunar Rover 6h 120 xMaterial Steel.png Steel, 3 xMaterial Cool Essence.png Cool Essence 1,820
South-A Cool Banner.png Furniture Sleek Side Table.png Sleek Side Table 7h 60 xMaterial Steel.png Steel, 60 xMaterial Cotton.png Cotton, 3 xMaterial Cool Essence.png Cool Essence 1,720
South-B Elegant Banner.png Rmk oth couch.png Chaise Lounge 6h 60 xMaterial Wood.png Wood, 60 xMaterial Cotton.png Cotton, 3 xMaterial Elegant Essence.png Elegant Essence 1,600
South-B Elegant Banner.png Int sgn aquarius.png Aquarius Urn 7h 30m 120 xMaterial Steel.png Steel, 3 xMaterial Elegant Essence.png Elegant Essence 1,670
South-B Elegant Banner.png Rmk ryl dresser.png Regal Vanity 10h 30m 60 xMaterial Steel.png Steel, 60 xMaterial Wood.png Wood, 3 xMaterial Elegant Essence.png Elegant Essence 1,940
South-C Historical Banner.png Int oth earth.png Cool Globe 7h 60 xMaterial Steel.png Steel, 60 xMaterial Wood.png Wood, 3 xMaterial Modern Essence.png Modern Essence 2,480
South-C Historical Banner.png Int pir wheel.png Helm 6h 30m 60 xMaterial Wood.png Wood, 3 xMaterial Historical Essence.png Historical Essence 2,030
South-C Historical Banner.png Furniture Pantheon Post.png Pantheon Post 8h 120 xMaterial Steel.png Steel, 3 xMaterial Rustic Essence.png Rustic Essence 2,250
South-C Historical Banner.png Int oth manganiku.png Roasted Dino Meat 7h 30m 120 xMaterial Preserves.png Preserves, 3 xMaterial Historical Essence.png Historical Essence 1,910
West-A Sporty Banner.png Int fns bike.png Exercise Bike 6h 120 xMaterial Steel.png Steel, 3 xMaterial Sporty Essence.png Sporty Essence 1,610
West-A Sporty Banner.png Furniture Sleeping Bag.png Sleeping Bag 8h 80 xMaterial Cotton.png Cotton, 3 xMaterial Sporty Essence.png Sporty Essence 1,840
West-A Sporty Banner.png Int oth greennet.png Green Net 10h 60 xMaterial Steel.png Steel, 60 xMaterial Cotton.png Cotton, 3 xMaterial Sporty Essence.png Sporty Essence 1,740
West-B Rustic Banner.png Car wall log.png Cabin Wall 6h 120 xMaterial Wood.png Wood, 3 xMaterial Rustic Essence.png Rustic Essence 1,730
West-B Rustic Banner.png Int wst wagon.png Covered Wagon 9h 60 xMaterial Wood.png Wood, 60 xMaterial Cotton.png Cotton, 3 xMaterial Rustic Essence.png Rustic Essence 2,120
West-B Rustic Banner.png Int oth corn.png Cornstalks 9h 120 xMaterial Preserves.png Preserves, 3 xMaterial Natural Essence.png Natural Essence 2,390
West-C Civic Banner.png Furniture Table with Cloth.png Table with Cloth 8h 60 xMaterial Wood.png Wood, 60 xMaterial Cotton.png Cotton, 3 xMaterial Cool Essence.png Cool Essence 2,090
West-C Civic Banner.png Floor pipe.png White-Carpet Floor 6h 120 xMaterial Cotton.png Cotton, 3 xMaterial Civic Essence.png Civic Essence 2,480
West-C Civic Banner.png Int sch sciencetable.png Science Table 10h 30m 120 xMaterial Steel.png Steel, 3 xMaterial Civic Essence.png Civic Essence 1,810
10-point Craftable Furniture (High Cost)[edit | edit source]

The player can craft up to 3 of these Great, “Superlative” items per day, but each uses a large amount of materials and essences:

Direction Theme Item Time Materials Bells
North-A Natural Banner.png Floor simple.png Neutral Floor 21h30m 150 xMaterial Wood.png Wood, 4 xMaterial Natural Essence.png Natural Essence 9,800
North-B Hip Banner.png Car wall footmark.png Paw-Print Wall 16h 150 xMaterial Paper.png Paper, 4 xMaterial Hip Essence.png Hip Essence 9,970
East-A Cute Banner.png Floor harvest.png Pink Wood Floor 23h30m 150 xMaterial Wood.png Wood, 4 xMaterial Cute Essence.png Cute Essence 10,050

Potted Flowers Trade-Points[edit | edit source]

The player can trade 10 x flowers with Lloid in their Garden for potted flowers that offer Trade-Points.

Only potted purple pansies and potted blue tulips are “Great” (10 Trade Points). Other potted 4-hour flowers are “Good” (5 Trade Points).

All non-event potted flowers influence Gulliver north, because they have the Natural (North-A) theme.

Item Trade-Points
Furniture Potted Purple Pansies.png Potted Purple Pansies 10
Furniture Potted Blue Tulips.png Potted Blue Tulips 10
Potted 4-hour flowers 5
Potted 3-hour flowers 2-3
Potted event flowers 2

Lists of Items by Direction[edit | edit source]

The player can use sortable lists to see the Trade Points for all* furniture and clothing items.

Each of these linked lists is grouped by themes which share the same direction:

Note: When items have different themes that share the same direction (e.g. both sporty & rustic items are “west”), Gulliver counts each theme separately to determine the 2 most common themes that influence the directions for his journey.

*Currently, these lists also include many items that cannot be crafted.

List of Snacks by Theme[edit | edit source]

The specific theme of each snack is a completely random selection, out of the following sets of 2 or 3 themes.

The player can influence the set of themes for each voyage by giving Gulliver certain items (to affect the 2 travel directions), then choosing a direction for Gulliver to travel:

North[edit | edit source]

  • None

East[edit | edit source]

  • None

South[edit | edit source]

  • None

West[edit | edit source]

  • None

Generic[edit | edit source]

Name Theme Friendship Points
Gift sweet00.png
Bronze Treats
Generic Banner.png
Generic
3
Gift sweet01.png
Silver Treats
Generic Banner.png
Generic
10
Gift sweet02.png
Gold Treats
Generic Banner.png
Generic
25