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Animal Crossing: Pocket Camp Wiki
13,470
pages
Explore
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All Pages
Interactive Maps
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In-Game Notices
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Blathers's Treasure Trek
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Cabin
Happy Homeroom
Market Place
OK Motors
Shovelstrike Quarry
Breezy Hollow
Lost Lure Creek
Saltwater Shores
Sunburst Island
More
Basics and Guides
How to Play
Getting Started
System Requirements
Other Tables and Resources
Furniture Villagers Love
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Villager Clothing Gifts
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Happy Homeroom Course Guide
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=Game Basics= This section works on detailing the basics of the game, focusing mostly on game mechanics as well as touching on rewards and long-term objectives. Some sections may include Good-to-Know Notes and Tips for a player. ==Player== ===Experience, Rewards, and Progress=== :''See [[Player Levels]] for more details.'' This is the level located at the top left of the player's screen. A player's level can be increased by leveling up friendship levels with villagers (1 Friendship Level = 1 Player EXP). Increasing player level grants the player rewards such as {{ItemText|Request Ticket}}s and {{ItemText|Calling Card}}s, Inventory / Market Box expansion, {{ItemText|Bells}}, {{ItemText|Leaf Ticket}}s, and other benefits. Leveling up also [[Villagers#Unlocking New Villagers|unlocks new villagers]] as well as the furniture the unlocked villager loves, so if a player is looking to 100% the Catalog, leveling up to unlock all villagers and furniture is a must. {| class="wikitable" | style="padding:1em;" | '''Good to Know Player Level-related Notes and Tips''' {{#tip-info: These tips are based on commonly asked questions or just features not commonly known about.}} * Tapping the player level EXP bar will show you how much EXP you need until you level up as well as your level-up rewards. * Villagers are unlocked in "pools" every certain group of levels. Within these levels, the order that pool of villagers is unlocked in varies player to player. See [[Villagers#Unlocking New Villagers|Unlocking New Villagers]] for more information. * Because Player Level EXP is dependent on leveling up friendship with villagers and Friendship Level maxes out at 25 per villager, the max level is subject to change whenever new villagers are introduced. |} ===Catalog=== The Catalog details all [[Furniture|furniture, special furniture]], [[clothes]], and [[amenities]] in the game. Once a player obtains an item, the item information is recorded in the catalog for the player to view. Fully completing the catalog is a potential long-term objective for a player to have if a player desires. ==Villagers / Animals== :''See [[Villagers]] for more details'' Villagers (or animals) in the game are characters the player can talk to, complete requests for to increase their friendship levels with, and invite to the player's campsite. By interacting with the villager as well as completing their requests, the player is rewarded with [[Items#Crafting Materials|craft materials]] and friendship EXP. By increasing friendship levels, a player will receive player level EXP as well as unlock friendship rewards ([[Clothes#List of Villager-Given Clothing|Clothing]], [[Special Requests|Special Furniture Crafts]], Outfit Changing, and Lost Item Requests) at certain levels with that villager. Villagers can also be invited to a player's campsite if a player crafts and places the furniture the villager loves at their campsite. Benefits for hosting villagers at the Campsite are described in [[#Inviting and Hosting Villagers|Inviting and Hosting Villagers]]. ===Increasing Villager Friendship=== A player has several actions they can do to increase a villager's friendship with them which differ depending on whether the villager is outside or hosted at the player's campsite. These actions can also reward the player with craft materials and bells as well. For more details about if it's better to keep an animal outside or at the campsite, see [[#Campsite|Campsite]]. ====Outside the Player's Campsite==== Outside the player's campsite, every 3 hours (beginning at 6:00 AM UTC), villagers will randomly cycle and appear at one of the four [[#Recreation Spots|Recreation Spots]]. These are the following actions the player can have with villagers outside the campsite: '''Outside Player's Campsite''' * Speaking with the Villager * Completing Requests * Using {{ItemText|Request Ticket}} on a Villager A player can also call a villager to a recreation spot using {{ItemText|Calling Card}}. ====Inviting and Hosting Villagers==== A villager can be invited to the player's campsite if the player crafts and places all that villager's favorite furniture at the campsite. (See [[Villagers#List of Villagers|the villager list]] or the [[Table of Furniture Villagers Love]] for which furniture villagers love). Inside the player's campsite, the player can host up to 8 villagers. These villagers will not show up at the recreation spots outside the campsite. These villagers can be talked to every three hours for friendship EXP and Bells or craft materials ("camp chats"). A random villager at the campsite will also have one request (in contrast to villagers having three requests outside the campsite) every three hours as well. These are the following interactions the player can have with villagers hosted at the campsite: '''At Player's Campsite''' * Interacting with (Tapping) Villager * Speaking with the Villager * Completing Request * Changing the Villager's Outfit (unlocks after reaching certain friendship level with the villager) * Completing Lost Item Request (unlocks after reaching certain friendship level with the villager) Additionally, when the player completes an amenity craft, five villagers will be selected to get +5 Friendship EXP when the amenity is "unveiled". If a villager shares the same theme as the amenity, they will receive +10 Friendship EXP. Any non-max-level villagers currently being hosted at the campsite will be given priority for being selected to receive EXP from the unveiling. If there are less than five non-max villagers at the campsite, any non-max-level villager at a recreation spot may be selected, followed by any non-max-level villager that is not currently visiting any location on the map. ===Progress / Rewards=== One of the long-term objectives is to reach maximum friendship level and invite all villagers to the campsite as this will unlock various friendship rewards for the player. The friendship rewards each villager gives are: * '''Level 7''': [[Clothes#List of Villager-Given Clothing|Clothing Reward]] and 1x {{MaterialText|Sparkle Stones}} (Crafting material) * '''Level 9''': 1x {{MaterialText|Sparkle Stones}} * '''Level 10 / 15''': [[Special Requests|Special Furniture Craft]] Unlock * '''Level 20''': [[:Category:Villager Pictures|Picture of the Villager]] (Furniture Item) and 1x {{MaterialText|Sparkle Stones}} * '''Level 25''': 1x {{MaterialText|Sparkle Stones}} If the player is looking to fully complete the Catalog, then obtaining maximum friendship with villagers is a must due to certain furniture only being available / unlocked at higher friendship levels. {| class="wikitable" | style="padding:1em;" | '''Good to Know Villager-related Notes and Tips''' {{#tip-info: These tips are based on commonly asked questions or just features not commonly known about.}} * Villagers are unlocked based on their minimum friendship level required to invite them to the player's campsite. For example, [[Cherry]] has a Level 3 Minimum Required Friendship Level while [[Stella]] has Level 7. This means a player will unlock Cherry before Stella. See [[Villagers#Unlocking New Villagers|the villager unlock table]] for more details. * Villagers have an initial friendship level cap of 7 which can be raised by building [[#Amenities|Amenities]]. * Each villager has a primary reward material based on their animal type (eg. Penguins give cotton). See [[Villagers#List of Villagers|the villager list]] for each villager's primary material. * Every player starts the game with 3 out of 4 of the furniture pieces that [[Apollo]], [[Goldie]], [[Jay]], and [[Rosie]] require to be invited to the player's campsite. |} ==Locations== :''See [[Locations]] for more details.'' There are a couple locations players can visit in-game which are as follows: ===Campsite=== :''See [[Campsite]] for more details.'' This is the campsite which the player manages where they can decorate their campsite, invite villagers, craft amenities, and more. ===Market Place=== :''See [[Market Place]] for more details.'' Players can purchase clothing and exclusive furniture at the Market Place for {{ItemText|Bells}}, as well as [[Fortune Cookies]]. Three pieces of clothing and three furniture are on display for purchase each cycle, and each Market Place cycle refreshes every 6 hours beginning at 6:00 AM UTC. The Fortune Cookie stall allows players to spend {{ItemText|Leaf Tickets}} on Special Event Cookies at any time during the individual cookie's availability. Additionally, the stall will have two cookies that can be purchased for {{ItemText|Bells}}, which refreshes once a day at 3:00 PM UTC. {| class="wikitable" | style="padding:1em;" | '''Good to Know Market Place-related Notes and Tips''' {{#tip-info: These tips are based on commonly asked questions or just features not commonly known about.}} * Due to the random nature of which furniture / clothing appears, if going for Catalog completion, make sure you purchase new items in the Market Place when you see them! You never know when they might or might not return. * The items sold in the Market Place each cycle differ player to player. * The clothing portion of the Market Place randomly cycles between Mable (General clothing like shirts and pants), Labelle (Accessories), and Kicks (Shoes and Socks). * You can sell clothing and furniture to the Market Place NPCs by talking to them. * The furniture sold in the Market Place can only be purchased and not crafted. For a list of all Market Place-exclusive furniture, see [[Furniture#Furniture_Exclusive_to_Timmy_and_Tommy.27s_Market_Place_Shop|this furniture list]]. * Isabelle is also located here. Talking to her allows access to the Commonly Asked Questions and Beginner's Guide (also accessible from the Settings). |} ===OK Motors=== :''See [[OK Motors]] for more details.'' The location for players to visit if they would like to customize their camper, including different styles, paint jobs, and inside camper upgrades. For more details regarding the camper, see [[#Camper|the camper section of this guide]] or the [[OK Motors]] page. {| class="wikitable" | style="padding:1em;" | '''Good to Know OK Motors-related Notes and Tips''' {{#tip-info: These tips are based on commonly asked questions or just features not commonly known about.}} * Special Paint Jobs are a one-time purchase which you can swap between after you buy them. Regular Paint Jobs must be paid for each time. |} ===Shovelstrike Quarry=== :''See [[Shovelstrike Quarry]] for more details.'' The Shovelstrike Quarry features random craft materials and bells which players can earn by breaking rocks. A player can visit the quarry by: * Obtaining help from 5 friends (Once per day) * Paying 20 {{ItemText|Leaf Ticket}}s (Limit of 3 times per day) The featured craft material changes every three hours the same time as the villager request cycle and can sometimes feature a "Sparkling" quarry reward. The sparkling quarry increases the chance of a player obtaining Silver and Gold minerals, which can potentially increase the amount of craft materials a player can receive. ===Recreation Spots=== Recreation spots are the locations that villagers may appear in every cycle. These locations are: * {{Location Icon and Text|Breezy Hollow}} * {{Location Icon and Text|Lost Lure Creek}} * {{Location Icon and Text|Saltwater Shores}} * {{Location Icon and Text|Sunburst Island}} Each location has different items (Bugs, Fish, Fruit, etc.) a player can gather, most of which are used for villager requests. Other players (both from friends list and strangers) can also show up at recreation spots as well where a player can talk to them and view their Market Box. {| class="wikitable" | style="padding:1em;" | '''Good to Know Recreation Spot-related Notes and Tips''' {{#tip-info: These tips are based on commonly asked questions or just features not commonly known about.}} * You can view all possible trade items that location has by tapping the location from the Map and selecting the '''+''' Magnifying Glass icon. * The fruit trees located at Lost Lure Creek differ from player to player. * It is possible to determine most fish by their shadow size. * Rare trade collectible items may have a shorter "Tap" duration (eg. A Fruit Beetle has a longer Tap time than rarer bugs like the Miyama Stag). Make sure you react fast when that "Tap" button shows up for rarer catches! |} ==Crafting== :''See [[Crafting]] for more details.'' Crafting is a key part of the game, not only for Catalog completion purposes, but also for inviting villagers to the campsite as well as just plain aesthetics. There are currently three types of crafting in the game - Furniture, Clothing and Amenities. ===Furniture=== :''See [[Furniture]] for a list of furniture and furniture details.'' Most furniture can be crafted in-game (with all the other furniture either being bought at the [[Market Place]] or given as Friendship Reward), so in order to complete the Catalog, the player will be doing a lot of furniture crafting. Not only furniture is for aesthetics, but it is also used for inviting villagers to the campsite. When a player unlocks a villager, the furniture that villager likes will be unlocked as well. Additionally, upon reaching Level 10 or 15, when a villager is at a player's campsite, they will make a [[Special Requests|special request]] for a new piece of furniture. The special request furniture can only be unlocked through villagers. Crafting the requested furniture and placing it at the campsite also provides rewards (+10 Friendship EXP, 1,000 {{ItemText|Bells}}, 1 {{ItemText|Request Ticket}}, and 1 {{ItemText|Calling Card}}). ===Clothing=== :''See [[Clothes#List of Craftable Clothing|Clothes]] for a full list of craftable clothing.'' Some in-game clothing can be crafted. It serves only aesthetic purposes. {| class="wikitable" | style="padding:1em;" | '''Good to Know Furniture and Clothing related Notes and Tips''' {{#tip-info: These tips are based on commonly asked questions or just features not commonly known about.}} * It is recommended to have something new crafting when possible. Crafting takes time, so if you're aiming for 100% catalog completion, time not used on crafting will be additional time later on! ** Also be mindful of your resources and plan ahead to make sure you're not draining the materials needed for other priorities (eg. Amenities). * Use the "Favorites" feature to your advantage! It is easier to bookmark the clothing or furniture you need to craft rather than scroll through the full list of items. |} ===Amenities=== :''See [[Amenities]] for more details.'' Amenities are special campsite crafts which raise the level cap of villagers based on theme (Cute, Cool, Natural, Sporty, Rustic, Hip, Harmonious, Elegant, Modern, Historical, and Civic). The player can begin crafting amenities starting at Level 10. The player should plan for building amenities ahead of time. This is due to the length of time it takes to craft amenities, and also to avoid level capping the villagers. There are currently three tiers of amenities which raise the level cap to 10, 15, and 20 respectively. Each tier has a specific amount of levels with tier 1 being 3 levels and tier 2/3 being 5 levels. All levels of a tier must be crafted before unlocking the next tier (eg. Tier 1 amenity must be Level 3 in order to unlock Tier 2 amenity). The first and last levels require time to craft while the middle levels take no time. Also, when an amenity is maxed, its appearance changes. {| class="wikitable" | style="padding:1em;" | '''Good to Know Amenity-related Notes and Tips''' {{#tip-info: These tips are based on commonly asked questions or just features not commonly known about.}} * It is possible to craft all amenities. Crafting one theme won't disallow you from crafting another. * Focus on your amenities to raise your villagers' level caps ahead of time. Due to the long craft times of amenities, don't wait until you realize you're about to cap a villager to begin crafting amenities. ** Disregard this tip if crafting Tier 3 amenity because the material cost gets really expensive. * Breadth, not depth. You want to give attention to all your amenity themes equally rather than focusing one theme. Focusing on one theme will lead to villagers of other themes capping out. * It is possible to display amenities of the same theme together at the campsite (eg. Tier 1 Cool Tent and Tier 3 Rock Stage). |} ===Special Furniture=== These are furniture items that can only be purchased using {{ItemText|Leaf Ticket}}s. So far, the only Special Furniture items in the game have only had aesthetic purposes, so for new players, it is recommended to use Leaf Tickets on other items first (See [[#Leaf Tickets and Usage|Leaf Tickets and Usage section]]). ==Camper Upgrades and Loans== :''See [[Camper]] for more details.'' The player's camper is like the player's personal house they can design and decorate, similar to the campsite. It is possible to upgrade the camper with bells paid off in the form of a loan. The upgrades and loan costs are as follows: {| class="wikitable" ! Upgrade Description ! Loan Cost |- | style="padding:1em;" | First Floor Expansion (8x12) | style="padding:1em;" | 10,000 {{ItemText|Bells}} |- | style="padding:1em;" | Second Floor Addition (8x8) | style="padding:1em;" | 30,000 {{ItemText|Bells}} |- | style="padding:1em;" | Second Floor Expansion (8x12) | style="padding:1em;" | 50,000 {{ItemText|Bells}} |- | style="padding:1em;" | First Floor Expansion (10x12) | style="padding:1em;" | 100,000 {{ItemText|Bells}} |- | style="padding:1em;" | First Floor Expansion (10x16) | style="padding:1em;" | 150,000 {{ItemText|Bells}} |- | style="padding:1em;" | Second Floor Expansion (10x12) | style="padding:1em;" | 200,000 {{ItemText|Bells}} |- | style="padding:1em;" | Second Floor Expansion (10x16) | style="padding:1em;" | 250,000 {{ItemText|Bells}} |} {| class="wikitable" | style="padding:1em;" | '''Good to Know Camper-related Notes and Tips''' {{#tip-info: These tips are based on commonly asked questions or just features not commonly known about.}} * Right now the only benefit of upgrading the camper is for aesthetics, thus compared to other objectives such as amenity crafting, the priority on this one is low (unless the player really wants to upgrade). * Nothing happens if you don't pay off the loan, just that you can't get the next upgrade. * Nothing happens after paying off the final 250,000 {{ItemText|Bells}} loan. |} ==Friends== :''See [[Friend List]] for more details.'' The game allows for players to add other players as friends via friend codes. Having friends allows a player to visit their campsite as well as several perks as follows: ===Market Box=== :''See [[Market Box]] for more details.'' The Market Box is where players can list their trade/collectible items (Bugs, Fruit, Fish, etc.) for sale, setting a sell price in {{ItemText|Bells}}. A player's friends (and sometimes strangers as well if a player is randomly summoned for that stranger) can then purchase these items. ===Quarry=== As mentioned in the previous Quarry section, one of the ways to enter the quarry is to ask for help from friends. Through the friends list, players can then "Lend a Hand" to friends to help them enter the quarry. Lending a hand to friends rewards the player with 100 {{ItemText|Bells}} if the player enters the quarry and 10 {{ItemText|Bells}} if the player does not. ===Kudos=== Giving kudos is something a player can do when visiting another player's campsite. There is no extra benefit to giving kudos except if a player is trying to complete a [[#Goals|Goal]]. ==Goals== :''See [[Goals]] for more details.'' Goals are in-game tasks that a player can complete for rewards. There are two basic types of goals: ===Timed Goals=== These are quests that need to be completed within a specific time-frame in order to receive the reward. This includes goals related to a specific event happening in-game as well as the daily goals which refresh at 6:00 AM UTC each day. ===Stretch Goals=== These are several one-time goals which a player can complete for rewards. These can be helpful early on as guidelines with what a new player should be doing next to get into the swing of the game as well as a way to earn materials too. ==Leaf Tickets and Usage== :''See [[Leaf Ticket]] for more details.'' Leaf Tickets are one of the two currencies in-game, rewarded in-game as well as purchasable with real money. {| class="wikitable" | style="padding:1em;" | '''Good to Know Camper-related Notes and Tips''' {{#tip-info: These tips are based on commonly asked questions or just features not commonly known about.}} * The free Leaf Tickets provided are recommended to be used on the following: ** 2 Extra Crafting Slots – 80 Leaf Tickets each (Total: 160 Leaf Tickets) *** More crafting space means you can have more furniture crafting towards villager invites and catalog completion and is typically recommended as one of the higher priority leaf purchases. ** Extra Market Box Slots – 10 Leaf Tickets each *** Allows for selling more items in a player's Market Box. Interchangeable with Inventory Slots if a player is not a big Market Box seller. ** Extra Inventory Slots – 20 Leaf Tickets per 5 slots *** Allows for gathering more trade items (Bugs, Fish, Fruit, etc.). Mostly for convenience factor. Interchangeable with Market Box Slots if a player doesn't have problems with lower inventory space. **A player might also decide to prioritize the limited Special Furniture as well if they choose (For aesthetics and collecting purposes). |} ==My Nintendo Rewards== :''See [[My Nintendo]] for more details.'' A player can link their Nintendo ID to their account. This is recommended as this is the only way to "save" a player's data to transfer and recover. Additionally, linking a Nintendo ID allows access to MyNintendo rewards. Using Platinum Coins (received through weekly quests), a player can purchase exclusive items such as the [[OK Motors Cap]] and [[OK Motors Jacket]] as well as other items such as craft materials. Linking a Nintendo ID also completes goals which reward {{ItemText|Leaf Ticket}}s.
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